Very Rare Herbs

Arcana Very Rare 1500gp Mixed
Potion that allows spellcasters to memorize one extra spell per day. The level of the spell    is determined by the # of plants used. Lasts 1d3 days.
Note: The roots of the arcana plant must be boiled for at least 2 hours before it can be mixed into a potion, if not the potion will still function but the imbiber has a 25% chance of becoming ill for the next 2 days.

Brandac Very Rare 475gp Crushed
When crushed this plant becomes a highly volatile dust, that will ignite if it comes into contact with any other substance then glass, crystal or ceramic materials. It will ignite any flammable materials in a 2 metres radius and does 3d6 points of damage at the centre. 2d6 damage in the rest.
Note: a small pinch of dust can be used to start campfires and light candles.

Elendir Very Rare 1100gp Injected
When injected brings back characters from unconsciousness, catatonic and even comatose conditions. There is a 1% for each day over a week, that the recipient will not awake from this herb.
Note: The elendir plant grows only for a short period of time, the lifecycle is completed within one week. Once the plant has withered, it becomes useless.

Fjor’da Very Rare 750gp Crushed
When imbibed the character will forget everything he has experienced during the last 24 hours. There is a 10% chance he will remember everything when confronted with facts from those 24 hours. After three days the amnesia becomes permanent and there is no hope of recovery,
Note: Only one check per day is allowed, if a character has failed the check he will not remember anything that day, no matter how hard he tries

Irastar Very Rare 600gp Mixed
The roots of this plant must be mixed and then administered slowly, consuming one dose must be done over the period of one week, then it will cure one mental disorder. If administered too fast there is only a 20% chance of the mental disorder to be cured.

Shadow Rose Very Rare 1400gp Swallowed
When the petals of this rose are swallowed, it will grant a regeneration rate of 3hp/round for 2d10 rounds. After that he will unable to perform any action for 2 rounds.
Note: The shadow rose can only grown in dark areas, and therefore will be only found deep within caverns and crevasses.

Tra’thua Very Rare 650gp Mixed
Potion that will make the character impervious to spider venoms for 2d4 hours.

Varenia Very Rare 800gp Applied
Salve that will regenerate a lost limb or body part. The regeneration cycle takes 3 full days. there is a 10% chance the limb will be mutated.

Note: If a mutated limb is lost, it will regenerate a normal limb.