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Very Rare Herbs
Arcana |
Very Rare |
1500gp |
Mixed |
Potion
that allows spellcasters to memorize one extra spell per day. The
level of the spell is determined by the # of plants used. Lasts
1d3 days. |
Note:
The roots of the arcana plant must be boiled for at least 2 hours
before it can be mixed into a potion, if not the potion will still
function but the imbiber has a 25% chance of becoming ill for the
next 2 days. |
Brandac |
Very Rare |
475gp |
Crushed |
When
crushed this plant becomes a highly volatile dust, that will ignite
if it comes into contact with any other substance then glass, crystal
or ceramic materials. It will ignite any flammable materials in
a 2 metres radius and does 3d6 points of damage at the centre. 2d6
damage in the rest. |
Note:
a small pinch of dust can be used to start campfires and light
candles. |
Elendir |
Very Rare |
1100gp |
Injected |
When
injected brings back characters from unconsciousness, catatonic
and even comatose conditions. There is a 1% for each day over a
week, that the recipient will not awake from this herb. |
Note:
The elendir plant grows only for a short period of time, the lifecycle
is completed within one week. Once the plant has withered, it becomes
useless. |
Fjor’da |
Very Rare |
750gp |
Crushed |
When
imbibed the character will forget everything he has experienced
during the last 24 hours. There is a 10% chance he will remember
everything when confronted with facts from those 24 hours. After
three days the amnesia becomes permanent and there is no hope of
recovery, |
Note:
Only one check per day is allowed, if a character has failed
the check he will not remember anything that day, no matter how
hard he tries |
Irastar |
Very Rare |
600gp |
Mixed |
The
roots of this plant must be mixed and then administered slowly,
consuming one dose must be done over the period of one week, then
it will cure one mental disorder. If administered too fast there
is only a 20% chance of the mental disorder to be cured. |
Shadow Rose |
Very Rare |
1400gp |
Swallowed |
When
the petals of this rose are swallowed, it will grant a regeneration
rate of 3hp/round for 2d10 rounds. After that he will unable to
perform any action for 2 rounds. |
Note:
The shadow rose can only grown in dark areas, and therefore will
be only found deep within caverns and crevasses. |
Tra’thua |
Very Rare |
650gp |
Mixed |
Potion
that will make the character impervious to spider venoms for 2d4
hours. |
Varenia |
Very Rare |
800gp |
Applied |
Salve
that will regenerate a lost limb or body part. The regeneration
cycle takes 3 full days. there is a 10% chance the limb will be
mutated. |
Note: If a
mutated limb is lost, it will regenerate a normal limb.
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