Rare Herbs

Avataer Rare 125gp Mixed
Any good aligned character drinking this herbal brew receives a +2 attack rolls when fighting demons and  it allows one extra saving throw vs. fear. Last 2d8 turns.

Boc’rac Rare 430gp Applied
Planting the seed after the paste has been applied, causes it to bloom in 1d3 turns. This can be used on any kind of seed from trees to herbs and even plant like monsters. It does not give control over the monster.

Caer’dar Rare 160gp Applied
Heals any broken bones within in 2 weeks. The paste must be applied for a total of 2 weeks, so multiple batches are needed for an effective cure.

Cornus Rare 165gp Injected
Injecting this will kill all parasites inside the body.

Devarencia Unique 165gp Mixed
This plant can be mixed into any potion, it will prevent different potions from interacting.. You can mix up to four potions into one vial. The potions all have their normal effect and no penalties are given.
Note: This plant must be treated with the utmost care. One bruise can destroy the plant.

Deadroot Very Rare 140gp Mixed
When imbibed the character cannot be sensed by up to 2HD undead for 2 hours.

Juzam Rare 120gp Mixed
Potion that heals 3d6+3 hitpoints

Lordin Rare 475gp Applied
This ointment must be applied to a druid’s hand. If the druid then touches the tree with his hand he is able drain a portion of life force from a tree. Each tree has 3d4hp for each 50 years it has lived. The drained life force will then be added to his own.

Note: Do not drain more than 50% of life force from a tree, it will kill the tree.


Mark’erlan Rare 220go Injected
Enhances eyesight for 2d4 turns, double all missiles ranges and adds 2 to attack roll for missiles.

Meridian Rare 180gp Swallowed
When the seeds of this plant are swallowed the char. becomes totally unaware of the world and can put extreme focus to his task. Chances of  success are increased. Char. will not be distracted, he will not even notice getting hit by a weapon. This plant cannot be used for combat situations, the effect requires a single task and there are too many factors to notice in combat. Effects lasts for 10 hours.

Nesferato Rare 300gp Injected
When this liquid is injected to the blood stream it will cause the character to experience horrid nightmares for 1d3 months.

Orthanc Rare 135gp Applied
Applying this paste to a weapon will allow it to cleave through any non magical metal. The paste is destroyed after it has been used.

Praetoria Rare 166gp Burned
When burned the smoke and smell will cause all chars in the room to become violently ill and start to hurl.. Saving throws versus poison is allowed to avoid the effects.

Surane Rare 220gp Mixed
Potion that will allow the character to breath underwater.

Silmeran Rare 325gp Mixed
Potion that allows an extra saving throw for the next spell that is cast on you. Effect lasts one day if unused.

Taran’ka Rare 300gp Swallowed
When swallowed, this will cure any non-magical disease in 1d3 days.

Vertigo Very Rare 375gp Mixed
Drinking this potion, totally disorients a character. Effects last 2d4 x10 minutes

Ware’dan Rare 125gp Injected
When this root is injected into a lycanthrope’s bloodstream. It will be unable to change form for 12 hours.