Equipment


shops
Herbal shops rarely have any herbs above uncommon,  since these rarer herbs are harder to grow and they need a specific environmental setting to prosper. Even if they are able to get some of the more rarer herbs they will be unwilling to part with it. Large shops, those which are known throughout the realm sometimes carry some of the rare herb categories. Unique is quite impossible to buy, if one is able to get them it should be through adventuring or dealing with powerful witches. If you do not want to go through the hassle of creating a shop, Most of the supplements are sold in any shop and the Mercator encyclopaedias can be usually bought till volume three.

Example Shop:
Shop name: Evelyn’s Garden
 Herb Rarity: Uncommon
Encyclopaedia: Volume Two
Description: As you walk along the small dirt road, you come up to a white picket fence. Behind it lies a small cottage. In front of it is a small garden, filled with all kinds of exotic and strange plants, aromatising the air around it. The fence stands open, beckoning you to enter. The cottage itself has been made of a dark woodland timber. The roof was made from straw, and a small chimney spews out smoke into the open sky.

Equipment Cost Weight Description
Bag of Herbalism 25 gp 1 Small bag that protects the herbs inside.
Mortar and Pestle 5gp 1 Used to crush and grind herbs
Small Vial 5sp * Contains 1 dose
Large Vial 1gp * Contains 3 doses
Small Ointment Jar 1gp * Contains 1 application
Large Ointment Jar 3 gp * Contains 3 applications
Spice Pouch 15 sp * Contains various cooking herbs
Traveller's Cauldron 5 gp 3 Small cauldron can brew up to 5 doses.
Cauldron 15gp 10 Large cauldron can brew up to 5 doses.
Needle 2gp * Small needle with substance reservoir.
Needle Dart 5gp * Small needle for use in blowguns.
Herbal Encyclopaedia 75 gp 2 Mercator’s Guide to Commen Herbs
Herbal Encyclopaedia 250gp 2 Mercator’s Guide to Unommen Herbs
Herbal Encyclopaedia 750 gp 2 Mercator’s Guide to Rare Herbs
Herbal Encyclopaedia 1500 gp 2 Mercator’s Guide to Very RareHerbs
Herbal Encyclopaedia 5000 gp 2 Mercator’s Guide to Unique Herbs
       
Supplements Cost Weight Description
Gelatinum 2 sp * solidifies any liquid into gelatine
Oil, preservation 5 gp 1 used to ensure potency of a herb
Oil, cleansing 1 gp 1 used to clean herbs
Oil, incense 12 sp 1 used for creating incense sticks ( 10 sticks )
Solvent. lode 3 gp * adds weight to any dust or powder
Solvent, radamant 10 gp * used to neutalize a herbal mixture
Seed, Crystel 1 sp * purifies a liquid from harmful bacteria’s
Seed, Dye 1 sp * adds color to any potion
Seed, Sparkle 3 gp * adds sparkle and mist effects to a potion
Seed, wort 5 gp * absorbs herbal effect from mixture
Stick, Wooden 2 gp 1 used for creating incense sticks ( 10 sticks )
Candle, Fuse 1 gp * used for creating herbal candles. ( 4 candles )
Candle, Wax 5 gp 1 used for creating herbal candles. ( 4 candles )