Unique Herbs

Fordamnar Unique 12000gp Swallowed
When these black berries are swallowed, it will cause instantaneous and irreversible death. Nothing can be done to resurrect a character.
Note: After being plucked these berries will only last for 3 days.

Furyax Unique 6700gp Mixed
Drinking this potion causes massive hallucination’s based on the character’s conscience. Good aligned characters will see beautiful and wondrous thing, while evil characters see the most foul and darkest abominations. The hallucinations last 2d4 days.
Note: Good aligned characters have a 50% chance of becoming addicted to this herb.
Note: Evil aligned characters must make a save vs. will or die from there horrid fantasies

Liz’uara Unique 8500gp Applied
Applying this ointment will bring a character back from the dead up to 7 days from its death. If the resurrection survival roll is missed character becomes an undead.
Note: The liz’uara plant can also be used to destroy many of the undead, when applied to an undead he must make a survival check. He must fail his check or be destroyed. The plant itself can only be harvested during the spring, otherwise it is useless.

Maracan Unique 2250gp Crushed
When a dose of the dust is thrown on a target, it will negate the saving throws for the next spell on him. An attack roll must be made against unwilling targets that know that the caster is up to something. Also known as magedust.

Note: the deep blue petals of the maracan plant must be crushed, soaked and laid out in the moonlight for 6 hours. It will start emit a strange silver glow.


Yazur     Unique 1750gp Applied
Applying this paste to any magic object it will drain any magic abilities from it. If the paste is then eaten it will heal the char to full hit points.
Note: The yazur plant can also be used against spellcasters. When a spellcaster is injected with juice from the plant, all the spells that he memorized for the day will be gone.

Vortax Unique 18500gp Burned
This plant must be burned in the hands of the druid doing 2d4 damage. The druids hands will start to glow a faint green. The druid can command any target to be struck by lightning 5d20 damage, and conjure storms up 120miles an hour.  The effect last 20 turns.
Note: This plant is highly regarded by druids, and its whereabouts will never be revealed to anyone but a druid.
Note: The damage cannot be negated, it is an intricate part of the herb.