Herbalism

Using herbs is much more then just finding the right herb and then using it. Special preparations and supplements must be used to gain the full effect of an herb. Below are some examples of what is needed to use different kinds of herbal techniques
Note: All the herbs must be cleansed using cleansing oil before usage.

Crushed ( Dust, Powder )
After the herb has been dried for a minimum of one week, it must be grinded with a mortal and pestle. All the is left is a fine dust. This can be sprinkled on any subject but if thrown it will scatter to the wind and lose its affect. Adding lode solvent to the mixture and leaving it to dry for 10 minutes add weight to the dust so it be thrown effectively.

Applied ( Paste, Oil, Ointment, Salve )
The herb must be grinded with a mortal and pestle, and the dust must be mixed with water and gelatinum to create a paste sticky enough so it can be applied to any surface. If the effects are unused, the paste becomes ineffective in 1d3 days. Using bandages can double the amount of time.

Swallowed

The herb must be cleansed with cleansing oil, after that it can be eaten or swallowed.

Burned ( Incense, Candle )
Normal  
The herb can be burned without any preparation
Burning time: 1d6x10 minutes
Incense
The herb must be grinded to a fine dust and then applied to a stick using the incense oil.
Burning time: 1d4 hours

Candle

The herb must be grinded to a fine dust and the mixed with molten herbal wax, the wax must then be moulded around a fuse.
Burning time: 2d4 hours

Injected
Once the herb has been cleansed with cleansing oil, it must be mixed with clear water. Then it is ready to be injected into the bloodstream. Note the needle must be made sterile to reduce the chances of infections.


Mixed ( Potion, Mixture, Brew )
The herb must boiled in clear water, the herbalist must stir the herbal brew regularly. After boiling for approximately 10 minutes, it must gradually cool down. Then it is ready to be used. Dye seeds must be added when boiling the substance. It cannot be added afterwards like the sparkle seed.

Mixing Potions
When different potions are mixed, all the effects from the herbs involved lose some of their potency. If two potions do the exact opposite of each other, they will cancel themselves out. All the effects last until the last effect has run out.

Potions Mixed

Potency

Side effects

1 potion

Normal

None

2 potions

Halved

None

3 potions

One Third

Nausea, sweating

4 potions

One Fourth

Nausea, sweating and dizziness -1 to attack rolls

5 or more

One Fifth

Nausea, sweating and disorientation -3 to attack rolls

* These are guidelines for side effects of drinking combined herbal potions.

Conservation
Herbs can only last some time before they spoil and become useless. There are methods too conserve them, so they can last longer. All of these guidelines are under the assumption, that they are properly contained.
 
Herbs

Treatment

 

Duration

None

None

1d4 weeks

Cleaned

Herb washed with cleansing oil

2d4 weeks

Packaged

Cloth soaked in preservation oil

2d4 months


Crushed

Treatment

 

Duration

None

None

Indefinitely

 
Applied

Treatment

 

Duration

None

None

2d4 weeks

Mixed

Mixed with preservation oil

Indefinitely

 
Swallowed

Treatment

 

Duration

None

None

1d4 weeks

Cleaned

Herb washed with cleansing oil

2d4 weeks

Packaged

Cloth soaked in preservation oil

2d4 months

 
Burned

Treatment

 

Duration

None

None

1d4 weeks

Cleaned

Herb washed with cleansing oil

2d4 weeks

Packaged

Cloth soaked in preservation oil

2d4 months

Incense

Incense form

Indefinitely

Candle

Candle form

Indefinitely

 
Injected

Treatment

 

Duration

None

None

Indefinitely

 
Mixed

Treatment

 

Duration

None

None

Indefinitely